WATCH_DOGS 2 Extended is a mod for Watch Dogs 2, created by HeySlickThatsMe
Description:
Expanded & Enhanced Watch_Dogs 2, with new weapons, clothing, features and more. Pure mod, no false advertising, no bullshit, all credits.
Goal of the mod was to let the user access mission locations in freeroam and feature additional content like being able to switch character model. First version of the mod was released and known as Freeroaming Demo, it would replace Driver SF missions with custom script that would let you use all of things mentioned above, although it was very very jank.
Soon after, during the rise of Lua scripting mods, idea of Freeroaming Demo 2.0 was born which would expand the game even further by reintroducing unused and additional content. Later it was supposed to get renamed to WATCH_DOGS 2: Welcome To Dedsec Edition although the development didn't get very far and only an unstable/unfinished version was released on Watch Dogs Modding discord. This unstable/unfinished version became the base of Ultimate Overhaul Mod which made it a broken piece of shit since the start, yet the mod has gained massive popularity because of the content it added, not the quality of the mod itself
Years later at the start of 2024, the mod was recreated from scratch and has since become WATCH_DOGS 2 Extended or WD2E for short, finalizing it's original vision.
This is a project that takes inspiration from original concepts of Freeroaming Demo mod and WD1 Living City mod.
The primary goal is to provide a stable experience with expanded customization and additional features without significantly breaking the game. Quite a lot of files were edited and this mod is not supposed to be merged with other mods. This is a standalone modpack! Mods like Police & Faction Overhaul will not be officially implemented due to conflicts and different design ideology. However PFO developers have expressed interest in creating some sort of compatibility patch in the future.
The changes listed below are done natively through game files.
- Expanded Car On Demand - Introduction of all previously inaccessible vehicles, including convertible variants, police vehicles, helicopters, race car Scafati GT, cut bicycles and debug teapot vehicle.
- Expanded Arsenal - Introduction of almost all unused weapons leftover from the first game and few cut variants. All weapons received proper icons, range fixes, proper stat displays and completely new textures. YourBoySerge sniper rifle has it's ammo count restored to pre-patch version as bonus.
- Expanded Wardrobe - Introduction of around 580+ new clothing items, some of them are npc clothing variants while others are cut content, custom or concept art recreations.
- New clothing categories - Inspired by Watch Dogs Legion. You can now wear gloves, toggle earbuds, change hairstyles, use shuffler ability without wearing the outfit and more.
- Remove Marcus clothes - Put him in just underwear, if you ever wanted to go shirtless - now you can. All unequip options will be the first option in every clothing menu similar to how vanilla game does it.
- PS4 Exclusive Outfits - For first time ever, Bitflip and Blume Engineer PS4 Exclusive DLC outfits are now available on PC!
- Wardrobe App - Added new phone app that let's you change clothing anywhere, buy it from the app store.
- Expanded Loadouts - Modified NPC loadouts to incorporate most of the weapons in the game, including the restored weapons from the first game. This will be updated again in the future.
- Shock Collars - Restored cut Shock Collars hack on enemy faction dogs. You can now hack dogs to stun them for short period of time at a hefty cost of 5 Botnet. SFPD/OPD are the only faction not to have shock collars on their dog units.
- Hollywood Camera - Restored unused "Hollywood" vehicle camera that was originally cut from the first game. Access it with camera switch button like vanilla game.
- Removed ammo refill on restart - The game will no longer replenish your ammo to maximum everytime you load the game. This makes Pawn Shops more useful than before.
- Hands In Pockets - Restored unused hands in pockets mechanic from the first game. By default off, see Script Mod Features. Note: Hands aren't actually in pockets.
- Outline Overhaul - Enemy outlines will now change colors depending on the NPC's state. White - Default, Red = Combat/Enemy, Green = Stunned, Yellow = Investigating/Alerted Soft, Orange = Investigating/Alerted Hard, Blue = Arrest
- Graphic Tweak - Dark night sky and removed LUTs from the game making sunsets and mornings look much more raw and unfiltered. This will be turned optional in future releases.
- Seasonal Unlocks - All multiplayer seasonal clothing is unlocked by default, if something is missing then you can buy it in a newly added "Geek Shop" prompt at the entrance to main Dedsec Hackerspace.
The changes listed below are done through custom scripts added to the game.
- Config - Similar to WD1 Living City mod, you're able to toggle script mod features in a settings file.
- Unlocked Interiors - Access several mission interiors after their respective missions are completed. More to be added soon.
- Hideouts - Three new hideouts that let you sleep, customize your loadout, change your clothes, fast travel or just mess around.
- Armory - Pawn Shops now have additional prompt that let's you customize your loadout and purchase new weapons.
- First Load - WD1 Living city port, intro animation and randomized time of day.
- Mask Toggle - Hold T to cycle between mask states: Always Off, Always On, Automatic.
- Pockets Toggle - Toggle "hands in pockets" by tapping Z. No confirmation prompt.
- Focus Toggle - Toggle slowmotion with screen filter similar to the first game. NOTE: This does not have any benefits other than infinite slowed down time and tagging enemies through walls. This can help you in combat or chases, but will NOT improve accuracy or vehicle handling because such changes are not possible to do with a lua script. See keybindings section.
- Lure - Make a noise and attract nearby enemies to your current location. See keybindings section.
- Extra Dialogue - Marcus will have additional voice lines when performing certain actions. Currently only when picking up weapons.
- Vehicle Names - Upon entering a vehicle, it's name will display in the bottom middle of the screen.
- CyruX Lifescores - Upon entering DLC CyruX vehicle, profiler will turn on and you will be able to view NPC lifescores just like in the DLC mission.
- Helicopter Controls - Upon entering Helicopters, you will be able to go down. See keybinds section for more information.
- Insta Restart - Allows you to press INSERT to trigger "game over" screen, this can be used when the game or Marcus gets somehow stuck.
The changes listed below require Scripthook to be installed in order to function correctly. They are disabled by default.
- Money Loss On Death - lose a percentage of money upon death.
The changes below are not as noteworthy when compared to the rest.
- Changed NPC outline colors to match WATCH_DOGS 2 UI artstyle. The original outline colors were left intact from the first game and i randomly felt like making this change.
- All weapons now have their own unique loadout icon, instead of sharing a generic one per type.
- Some shop interaction prompts will be more in depth. For example Pawn Shop no longer says "Shop" and instead it will say "Pawn Shop", this change was made for consistency with Armory and easier time understanding.
- Restored unused voice lines from T-Bone during "Shadows" side operation. These only trigger if Looking Glass is completed and will replace Sitara's calls.
- Restored a cut radio station with unused bumpers, originally it was supposed to be early version of Dedsec Pirate Radio, but because i don't want to replace an existing station due to the names being inconsistent, i decided to add it as a completely new station instead. In the mod it will play all Hudson Mohawke tracks on repeat, these normally have no radio station assigned.
- Added police dispatch as a radio station that you can listen to anytime you want. It's also selected by default when entering an emergency vehicle.
- Added new heavy rain weather with low chance of appearing.
- Removed epilepsy screen and intro videos for faster startup.
- You can now skip almost every cutscene in the first mission.
- Increased chances of all random events in the world such as carjacking, crimes etc, still needs testing.
- Increased water climb height from Living City.
The changes below are fixes for several bugs that plague the vanilla game.
- Fixed a keybind bug that makes you accidentally skip a phone call when ESC key is pressed and while inside a menu.
- Fixed a bug that prioritizes Loot Truck DedSec event over any other. The developers forgot to add a cooldown to the event which makes it appear more common than it should be, alongside fixing it being immediately started every time the game loads.
- Fixed the crash that is caused when a gun is randomly fired, at a cost of removing blood decals on bodies from the game.
- Fixed a typo "Foward" instead of "Forward" on the bar showing keybindings for remote control.
- Replaced incorrect "ACS-12" decals on ATSG-12 to fix the naming inconsistency.
INSTRUCTIONS:
How to install the mod:
Extract the archive to the main folder with the game.
Config: WD2E_Config.txt can be found in your root folder (eg: E:\Games\WATCH_DOGS2) and let's you toggle certain features on and off. You can also do it while the game is running, but you must die or fail a mission for changes to be applied. When Reload function is enabled in the mod settings, you can press insert to trigger a game over and also reload the mod settings.
Controls:
Here you will find all keybindings added by the mod.
- Focus - KB/M: Press Caps Lock | Gamepad: Hold Right Stick (On Foot), Hold DPAD Down (In Vehicles)
- Mask Toggle - KB/M: Hold Holster Button (Default: T) | Gamepad: No Keybind
- Pockets Toggle - KB/M: Tap Z (no confirmation prompt) | Gamepad: No Keybind
- Lure - KB/M: Hold Y | Gamepad: Tap Right Trigger + X/Square at the same time (Yeah i have to get creative... it might need few tries to work)
- Reload Game - Press Insert.
Helicopter Controls
KB/M:
- W/S - UP/DOWN
- A/D - LEFT/RIGHT
- SPACE/C - FORWARD/BACKWARD
Gamepad:
- RT/LT - UP/DOWN
- Left Stick - MOVEMENT
- Last update: Sunday, June 29, 2025
- Genre: Action
- File size: 243.6 MB