You are not logged in.


New Member

burgermonz(Mar 29th 2018, 5:17am)

Jsckofblaze(Mar 15th 2018, 4:25am)

groble(Mar 6th 2018, 8:13pm)

Calicko(Feb 22nd 2018, 11:25pm)

wewantmoneee(Feb 14th 2018, 7:00pm)


  • Members: 2,208
  • Threads: 9,760
  • Postings: 145,797 (ø 27.95/day)
  • Greetings to our newest member: burgermonz

At the moment there arenĀ“t any members active..


CW Mo Tu We Th Fr Sa Su
40 1 2 3 4 5 6 7
41 8 9 10 11 12 13 14
42 15 16 17 18 19 20 21
43 22 23 24 25 26 27 28
44 29 30 31 1 2 3 4


GMT/UTC --> +1 during summer time

Dear visitor, welcome to Silgrad Tower: From The Ashes, Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.



Posts: 9,021

Location: Belgium/The Netherlands

  • Send private message


Thursday, February 2nd 2012, 8:58pm

Silgrad Tower (TES III Morrowind), full release 1-4.6

Silgrad Tower: Morrowind is an expansion for the computer roleplaying game "The Elder Scrolls III: Morrowind", released by Bethesda Softworks in 2002. The mod has been in development since autumn the same year. Silgrad Tower: Morrowind adds a large chunk of Morrowind's mainland west of Vvardenfell, opposite Hla Oad in the south to Andasreth in the north, sprawling over 240 highly detailed exterior cells. Over time, the Silgrad Tower: Morrowind mod has grown to encompass four major towns, several small settlements, over 35 quests, 500+ interiors and more than a thousand NPCs. If you aim to see everything our world has to offer, you're sure to have your hands full for a long, long time.

On March 6th 2006 it was elected into the PES Hall of Fame, over 11000 downloads (1_4.3).

Silgrad Tower

Silgrad Tower is also the name of our main town, situated in the southwest corner of our landmass, near the border to Cyrodiil. A war between House Hlaalu and House Redoran left the old town in ruins, with only the Tower itself surviving the havoc. After the truce was signed, Silgrad became an independent city-state under the leadership of a "Council of Elders", comprised of representatives from the Houses and factions who had a stake in the future of the city. Together with the mighty Guild of Traders, which is waving the sceptre supreme over all trading business, are bickering about the lands and direction the city should take. Because of the status of the city as a merchant haven the city is a true magnet to all kind of people seeking riches and fortune. This combined with the history of the fragile alliance of the main houses makes the city a both interesting and dangerous place to stay. While the old Tower of Silgrad is casting its shadows over the valley of the city, the surrounding lands are housing many dangers. Rumours about adventure and glory is heard on every corner and the old tomes of the stores promise both riches and death.

There are over 35 quests in the mod, ranging from small quests you can find on the messageboards in Silgrad to huge and complicated quests with multiple ways of solving them depending on your wicked mind. Please bear in mind that our mod isn't always perfect, and there are still bugs to sort out.

Release date: August 25th 2012
Download the files -=here=-.


Morrowind NEXUS.

:Arrow: Mirrors (alfadrive):
PW: 95rfSwcd

Click on the required file in the assets folder to download the zip file.

Silgrad Tower Version 1-4_6 Full Version

Extract ST.bsa, silgrad_tower_1-4_6.6.esp, to the Morrowind\Data Files\ directory.
Move the splash, bookart, music and sound folders into data files.

You may use the BSAreg utility, run the executable and select ST.bsa to be registered.

You may also register the BSA file manually if you prefer, or if BSAReg does not work. Open the Morrowind.ini file in your Morrowind directory and add this line to the [Archives] section: Archive X=ST.bsa

Where X is the next available number. If you do not have installed other mods that have BSA files, you should see this:

Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=ST.bsa


This is not a completed mod, their are several areas which are still in work.

You will come across many interiors that are not complete, especially in Blacklight and the North Coast

Included are the necessary data files for Blacklight and ZGA. If you have any trouble with extraction or you are missing files please post your "warnings" in the TESIII forum.


--> Full version 1-4_6:


Blacklight esp, including Firemoth and Northern Coast --> Modded by Rodan.

ZGA. You'll find this Daedric Ruins West of the City of Silgrad, be careful and enjoy.

--> Fixes compared to 1-4_3:

These fixes have been made so that your PC can now complete these quests and adventure new areas

Ashelon Temple Quest bugs
Dumac Ruins
Vort Tomb
Village Interiors for Jarhald, Deepen Moor and Reich Parkeep
Marran Odi Quest
Missing Armor on Silgrad Protectors
Rip in the Northern Coast
Fix to Robe of Concealment, Robe of Rags and Robe of Vecna

Please post bugs:
Comments and Suggestions are welcome
Assistance is always needed


--> Requirements:

Silgrad Tower: Morrowind requires both Tribunal and Bloodmoon, and can't be played without the expansions.


For info please contact dietbob196045.

Please check this link as well (TESIII board).

The Silgrad Tower team.

PES March 6th elected into Hall of Fame, DL's 11552….Detail&id=3217
Aurea Aetas - Golden Age (Metamorphoses I, 89)

Ovid 43 BC - 17 AD

Version Control



Posts: 9,021

Location: Belgium/The Netherlands

  • Send private message


Thursday, August 30th 2012, 4:24pm

Updated the OP.
Aurea Aetas - Golden Age (Metamorphoses I, 89)

Ovid 43 BC - 17 AD

Version Control

Similar threads

Social bookmarks