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Posts: 6

Location: texas

Occupation: pipefitter

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441

Tuesday, November 10th 2009, 10:42am

RE: Corthian's Work

this is probably the wrong place to post this but i have just read 22 screens of comments from your team and had to say something. you folks are awesome! corthians work is ...is.... damn there is no word for it ,amazing,incredible,beyond belief. The work done by the rest of you folks is just as good so dont think im playing favorites hehe:) i really hope you folks are still on track and we in the gaming community will see akavir come to fruition! keep rocking and rolling!

from a fan of your work!
"They had greatly underestimated his capacity for violence and revenge,but that would soon be rectified"

442

Wednesday, November 11th 2009, 7:20am

Thanks.
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.

443

Sunday, November 22nd 2009, 2:59am

Just a little update on what I have been doin' lately. When I released the quest mod I made a little while back there were reports of low FPS out doors and a crash at one point. I have fixed the problem with the low FPS it runs real smooth now. I think I may have solved the problem with the crashing. So I intend to release a new version soon. Also I just played and beat a game called Arcanum the first time, Loved it by the way, and it inspired me to create a new set of armor here are the pics.

Pic 1

Pic 2

Pic 3

Pic 4

Pic 4

Very steam-punk. It was a set of armor heavily inspired by dwemer artifacts, designed and built by a young, self described Technomancer. I think it turned out real kick-ass.
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.

Ysne

Ice Queen

Posts: 1,561

Location: Upper Midwest

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444

Tuesday, November 24th 2009, 7:09pm

I always like your work Corthian. You are truly an inspiration.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/

445

Tuesday, November 24th 2009, 7:48pm

Thanks right now I am trying to work out the region editor in the CS I have made some headway, but I find the CS crashes when generating objects for large regions. It's a setback but I think I can come up with something to overcome this problem.
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.

446

Thursday, December 3rd 2009, 5:49am

I'm still slaving along with the region editor, now I am getting some other strange error, this are getting better though.
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.

447

Monday, December 14th 2009, 6:11am

I just created the best thing ever.

Here is a PIC

Yeah, that's right panda soldiers. They are rigged to the Goblin skeleton and can even wield weapons. I think they could have a little village, and there could even be a quest to help them fight off monsters.
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.

exilehunter

Professional

Posts: 250

Location: Australia

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448

Monday, December 14th 2009, 8:14am

wt?! and they fight with bamboo poles in the deep bamboo forest...

i'm curious as to what other creatures you're going to create.

Ysne

Ice Queen

Posts: 1,561

Location: Upper Midwest

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449

Tuesday, December 15th 2009, 6:34pm

This could be very entertaining-and still not out of line with what we do not know about Akavir.

:lmao: :goodjob:
Akavir Mod Leader
http://ysnesmusings.blogspot.com/

ciao_gamer

Professional

Posts: 308

Location: Wouldn't You Like To know.

Occupation: Pwn Noobs

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450

Wednesday, December 16th 2009, 11:48pm

That is bloody epic, good work mate.
:bananarock:

451

Tuesday, March 2nd 2010, 12:19am

Okay, it's been a while since I posted in here. Okay, I found this concept art pic. Here

So I threw together some stuff I had and got this. Pic

Okay, the texture is a Khajiit retexture by AlienSlof. The armor and robes are old stuff I made. Using a new skeleton developed by TalkingToaster which allows skeletons with different proportions, I altered the Kapo'Tun body.

This means that all the principle Akaviri Races are finished.
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.

Deeza

Master

Posts: 4,109

Location: Soluthis City Library

Occupation: No longer procrastinating

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452

Tuesday, March 2nd 2010, 1:15am

Whoa! Is that a Tsaesci I can see?

Am I allowed to use it in Black Marsh, please? We really need a snake body for the Naga creatures there... I'm sure we could help you out in some way in exchange...

Also, could you link to your main folder on imageshack? I'd love to see the rest of your work.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower


77 interiors completed and counting!

453

Tuesday, March 2nd 2010, 2:20am

Here

I guess you could use the Tsaesci as Naga. I might be able to make a seperate Naga creature.
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.

Deeza

Master

Posts: 4,109

Location: Soluthis City Library

Occupation: No longer procrastinating

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454

Tuesday, March 2nd 2010, 2:26am

That would be fantastic if you could! There's a concept of the kind of thing we hoping for at the top of this page:

http://theblackmarshproject.weebly.com/concept-art.html

We've since decided they will have a snakelike lower half instead of legs, but that's the effect we were trying to get for the upper half.

Thanks for showing an interest,

Regards,

Deeza
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower


77 interiors completed and counting!

Ysne

Ice Queen

Posts: 1,561

Location: Upper Midwest

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455

Friday, March 5th 2010, 10:27pm

Quoted

Originally posted by Corthian
Here

I guess you could use the Tsaesci as Naga. I might be able to make a seperate Naga creature.


Sounds pretty darn amazing Corthian.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/

456

Saturday, March 6th 2010, 5:14am

Just some pics of some stuff I've have been working on. I don't know if they could be used in Akavir or not.

I created a new race and armor.

1

and a shot of me in the dungeons on Ivellon

2
Akavir Chief Modeller.

Modeling is easy.
Everything else is hard.

Catlemur

Professional

Posts: 305

Location: Athens,Greece

Occupation: Study

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457

Saturday, March 6th 2010, 9:23am

Amazing! :goodjob:
True tests never end. :chaos:
Join Planeshift Developers!
http://www.planeshift.it/recruitment.html

Ysne

Ice Queen

Posts: 1,561

Location: Upper Midwest

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458

Saturday, March 6th 2010, 2:35pm

Quoted

Originally posted by Corthian
Just some pics of some stuff I've have been working on. I don't know if they could be used in Akavir or not.

I created a new race and armor.

1

and a shot of me in the dungeons on Ivellon

2


It is the creativity and inspiration that is important. No one expects you to contribute it all to one project.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/

459

Tuesday, December 21st 2010, 5:53pm

Youre working hard with this project...... Do you have any concepts of the landscape?

EDIT: Srry for bad english

LAST EDIT: Ehhh..... im not good at making meshes and other stuff but i wanna help........ Can i come up with some ideas when i find something?

This post has been edited 2 times, last edit by "crysis9999" (Dec 21st 2010, 6:57pm)


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